Refactored out the tilemap since it was mostly doing nothing useful.

This commit is contained in:
Zed A. Shaw 2025-05-25 11:39:43 -04:00
parent ea9f6bf383
commit 3a745d492a
15 changed files with 40 additions and 187 deletions

View file

@ -36,7 +36,7 @@ void WorldBuilder::generate_map() {
maze.hunt_and_kill();
$map.enclose();
$map.load_tiles();
$map.init_tiles();
}
bool WorldBuilder::find_open_spot(Point& pos_out) {