Refactored out the tilemap since it was mostly doing nothing useful.
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15 changed files with 40 additions and 187 deletions
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@ -36,7 +36,7 @@ void WorldBuilder::generate_map() {
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maze.hunt_and_kill();
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$map.enclose();
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$map.load_tiles();
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$map.init_tiles();
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}
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bool WorldBuilder::find_open_spot(Point& pos_out) {
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