Refactored out the tilemap since it was mostly doing nothing useful.
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15 changed files with 40 additions and 187 deletions
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@ -30,8 +30,6 @@ namespace textures {
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const uint32_t* get_surface(size_t num);
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matrix::Matrix convert_char_to_texture(matrix::Matrix &from);
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const uint32_t* get_floor();
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const uint32_t* get_ceiling();
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