Refactored out the tilemap since it was mostly doing nothing useful.
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parent
ea9f6bf383
commit
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15 changed files with 40 additions and 187 deletions
7
map.hpp
7
map.hpp
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@ -10,7 +10,6 @@
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#include "pathing.hpp"
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#include "matrix.hpp"
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#include "constants.hpp"
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#include "tilemap.hpp"
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using lighting::LightSource;
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@ -25,8 +24,8 @@ class Map {
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public:
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size_t $width;
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size_t $height;
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TileMap $tiles;
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Matrix $walls;
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Matrix $tiles;
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Pathing $paths;
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std::vector<Room> $rooms;
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std::vector<Point> $dead_ends;
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@ -36,7 +35,6 @@ public:
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Map(Matrix &walls, Pathing &paths);
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Matrix& paths() { return $paths.paths(); }
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TileMap& tiles() { return $tiles; }
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Matrix& input_map() { return $paths.input(); }
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Matrix& walls() { return $walls; }
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size_t width() { return $width; }
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@ -65,7 +63,8 @@ public:
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void dump(int show_x=-1, int show_y=-1);
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bool INVARIANT();
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void load_tiles();
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void init_tiles();
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Matrix& tiles();
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void add_room(Room &room);
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void invert_space();
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};
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