Optimize GUECS a bit so that it automatically sets up the cell names and lel::Cell contents in the world, making it easier to work with.

This commit is contained in:
Zed A. Shaw 2025-02-22 22:27:56 -05:00
parent 2261e6f418
commit 389690e5c3
5 changed files with 7 additions and 11 deletions

View file

@ -30,7 +30,6 @@ namespace gui {
for(auto& [name, cell] : $gui.cells()) {
if(name == "log_view") {
$log_to = $gui.entity("log_view");
world.set<lel::Cell>($log_to, cell);
world.set<Rectangle>($log_to, {});
world.set<Textual>($log_to, {"Welcome to the Game!", 20});
} else {
@ -39,7 +38,6 @@ namespace gui {
auto& fake_item = fake_items[selected_item];
auto button = $gui.entity(name);
world.set<lel::Cell>(button, cell);
world.set<Rectangle>(button, {});
world.set<Sprite>(button, {fake_item});
world.set<Clickable>(button,