Fix the window coordinates so that you can resize.
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parent
d6c5a89251
commit
38159a5f84
3 changed files with 5 additions and 6 deletions
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@ -157,7 +157,7 @@ namespace gui {
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case MOUSE_MOVE: {
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case MOUSE_MOVE: {
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if($grab_source) {
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if($grab_source) {
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auto& source = $loot_ui.$gui.get<guecs::GrabSource>(*$grab_source);
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auto& source = $loot_ui.$gui.get<guecs::GrabSource>(*$grab_source);
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source.move($router.position);
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source.move($window.mapPixelToCoords($router.position));
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}
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}
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mouse_action(true);
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mouse_action(true);
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} break;
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} break;
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@ -207,7 +207,7 @@ namespace gui {
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case MOUSE_MOVE: {
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case MOUSE_MOVE: {
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if($grab_source) {
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if($grab_source) {
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auto& source = $status_ui.$gui.get<guecs::GrabSource>(*$grab_source);
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auto& source = $status_ui.$gui.get<guecs::GrabSource>(*$grab_source);
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source.move($router.position);
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source.move($window.mapPixelToCoords($router.position));
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}
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}
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mouse_action(true);
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mouse_action(true);
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} break;
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} break;
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@ -31,10 +31,9 @@ namespace guecs {
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sprite = sp.sprite;
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sprite = sp.sprite;
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}
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}
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void GrabSource::move(sf::Vector2i pos) {
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void GrabSource::move(sf::Vector2f pos) {
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if(sprite) {
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if(sprite) {
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sprite->setPosition({
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sprite->setPosition(pos);
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float(pos.x), float(pos.y)});
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}
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}
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}
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}
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}
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}
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@ -15,7 +15,7 @@ namespace guecs {
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DinkyECS::Entity grab();
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DinkyECS::Entity grab();
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void setSprite(guecs::UI& gui, guecs::Entity gui_id);
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void setSprite(guecs::UI& gui, guecs::Entity gui_id);
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void move(sf::Vector2i pos);
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void move(sf::Vector2f pos);
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};
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};
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struct DropTarget {
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struct DropTarget {
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