Camera is now using Animate2 and it's mostly working, but there's a few more refactors needed.
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14 changed files with 106 additions and 62 deletions
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@ -20,6 +20,7 @@ namespace cinematic {
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void position(float x, float y);
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void move(float x, float y);
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bool playing();
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void update();
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void render(sf::RenderTexture& target);
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void play();
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void style(const std::string &name);
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