Camera is now using Animate2 and it's mostly working, but there's a few more refactors needed.

This commit is contained in:
Zed A. Shaw 2026-02-20 00:15:19 -05:00
parent 46cc21ec7b
commit 364f66bffb
14 changed files with 106 additions and 62 deletions

View file

@ -20,6 +20,7 @@ namespace cinematic {
void position(float x, float y);
void move(float x, float y);
bool playing();
void update();
void render(sf::RenderTexture& target);
void play();
void style(const std::string &name);