Camera is now using Animate2 and it's mostly working, but there's a few more refactors needed.

This commit is contained in:
Zed A. Shaw 2026-02-20 00:15:19 -05:00
parent 46cc21ec7b
commit 364f66bffb
14 changed files with 106 additions and 62 deletions

View file

@ -21,6 +21,7 @@
"scaled": true,
"toggled": false,
"looped": true,
"relative": false,
"easing": "in_out_back",
"motion": "move_rush"
},
@ -34,8 +35,9 @@
"scaled": true,
"toggled": false,
"looped": false,
"relative": true,
"easing": "normal_dist",
"motion": "move_shake"
"motion": "move_slide"
},
"breathe": {
"min_x": 0,
@ -47,6 +49,7 @@
"scaled": false,
"toggled": false,
"looped": true,
"relative": true,
"easing": "sine",
"motion": "move_bounce"
}
@ -84,6 +87,7 @@
"scaled": false,
"toggled": false,
"looped": true,
"relative": true,
"easing": "none",
"motion": "move_none"
}
@ -119,6 +123,7 @@
"scaled": true,
"toggled": false,
"looped": true,
"relative": false,
"easing": "sine",
"motion": "move_none"
}

View file

@ -22,8 +22,9 @@
"ease_rate": 5.0,
"scaled": false,
"toggled": false,
"looped": false,
"looped": true,
"easing": "linear",
"relative": false,
"motion": "move_slide"
},
"shake": {
@ -35,7 +36,8 @@
"ease_rate": 5.0,
"scaled": false,
"toggled": false,
"looped": false,
"looped": true,
"relative": true,
"easing": "normal_dist",
"motion": "move_shake"
},
@ -48,8 +50,9 @@
"ease_rate": 3.0,
"scaled": false,
"toggled": false,
"looped": false,
"looped": true,
"easing": "sine",
"relative": true,
"motion": "move_rush"
},
"bounce": {
@ -61,7 +64,8 @@
"ease_rate": 3.0,
"scaled": false,
"toggled": false,
"looped": false,
"looped": true,
"relative": true,
"easing": "in_out_back",
"motion": "move_bounce"
}