Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually.

This commit is contained in:
Zed A. Shaw 2025-04-13 17:11:21 -04:00
parent a5b8e411e3
commit 35ced58cc9
14 changed files with 144 additions and 13 deletions

View file

@ -394,7 +394,7 @@ void Raycaster::update_level(GameLevel level) {
void Raycaster::init_shaders() {
// dbc::check(sf::Shader::isAvailable(), "no shaders?!");
bool good = $brightness.loadFromFile("shaders/modal.frag", sf::Shader::Type::Fragment);
bool good = $brightness.loadFromFile("assets/shaders/modal.frag", sf::Shader::Type::Fragment);
dbc::check(good, "shader could not be loaded");
$brightness.setUniform("source", sf::Shader::CurrentTexture);
}