Shaders now are managed by a manger that can do hot reloading and it also will detect a bad shader and use an ERROR shader so you know it's busted visually.
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14 changed files with 144 additions and 13 deletions
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@ -114,6 +114,7 @@ sources = [
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'ritual_ui.cpp',
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'rituals.cpp',
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'save.cpp',
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'shaders.cpp',
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'shiterator.hpp',
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'sound.cpp',
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'spatialmap.cpp',
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@ -145,6 +146,7 @@ executable('runtests', sources + [
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'tests/matrix.cpp',
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'tests/pathing.cpp',
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'tests/rituals.cpp',
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'tests/shaders.cpp',
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'tests/sound.cpp',
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'tests/spatialmap.cpp',
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'tests/stats.cpp',
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