Cleaned up and unified the source before the big refactor.
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0d6a71b06f
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343f3a246f
5 changed files with 11 additions and 29 deletions
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@ -16,7 +16,6 @@ namespace gui {
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DinkyECS::Entity $selected_entity;
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LootUI(GameLevel level);
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void init();
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void update();
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void render(sf::RenderWindow& window);
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@ -24,7 +23,6 @@ namespace gui {
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bool mouse(float x, float y, bool hover);
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guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
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bool has_grab_source(DinkyECS::Entity gui_id);
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std::optional<DinkyECS::Entity> begin_grab(DinkyECS::Entity slot);
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void commit_grab(DinkyECS::Entity slot_id);
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