New scripting style mazes incorporated.

This commit is contained in:
Zed A. Shaw 2026-03-13 11:36:21 -04:00
parent 1b2276c08f
commit 3394de064c

View file

@ -42,21 +42,20 @@ void WorldBuilder::stylize_rooms() {
}
void WorldBuilder::generate_map() {
maze::Builder maze($map);
auto script = R"(
[
{"action": "hunt_and_kill"},
{"action": "clear"},
{"action": "randomize_rooms", "data": [3]},
{"action": "hunt_and_kill"},
{"action": "make_doors"}
]
)"_json;
maze.hunt_and_kill();
maze.clear();
maze.randomize_rooms(ROOM_SIZE);
if($map.width() > 20) {
maze.inner_box(4, 2);
}
maze.hunt_and_kill();
auto [maze, valid] = maze::script($map, script);
dbc::check(valid, "invalid maze");
$map.init_tiles();
stylize_rooms();
}
@ -113,7 +112,6 @@ DinkyECS::Entity WorldBuilder::configure_entity_in_room(DinkyECS::World &world,
return entity;
}
inline json &select_entity_type(GameConfig &config, json &gen_config) {
int enemy_test = Random::uniform<int>(0,100);
int device_test = Random::uniform<int>(0, 100);