First implementation of doing the usual update/render dance.

This commit is contained in:
Zed A. Shaw 2026-02-20 10:32:37 -05:00
parent 364f66bffb
commit 32e9c65331
5 changed files with 12 additions and 3 deletions

View file

@ -46,6 +46,7 @@ namespace boss {
void ANIMATE(game::Event ev, std::any data);
void END(game::Event ev, std::any data);
void render(sf::RenderWindow& window);
void update();
bool handle_world_events();
void run_systems();