First implementation of doing the usual update/render dance.
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5 changed files with 12 additions and 3 deletions
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@ -46,6 +46,7 @@ namespace boss {
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void ANIMATE(game::Event ev, std::any data);
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void END(game::Event ev, std::any data);
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void render(sf::RenderWindow& window);
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void update();
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bool handle_world_events();
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void run_systems();
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