Now have sounds and shaders working on the button for each of the different elements.

This commit is contained in:
Zed A. Shaw 2025-04-25 11:54:30 -04:00
parent eb350698aa
commit 2fb1687997
7 changed files with 32 additions and 22 deletions

View file

@ -15,31 +15,20 @@ namespace gui {
"[*%(100,150)button_0 | *%(100,150)button_1 | *%(100,150)button_2 | *%(100,150)button_3]");
}
void CombatUI::make_button(std::string name, std::wstring label, Events::GUI event, int action, const std::string &icon_name) {
DinkyECS::Entity CombatUI::make_button(std::string name, std::wstring label, Events::GUI event, int action, const std::string &icon_name,
const std::string &sound, const std::string &effect_name)
{
(void)label;
auto button = $gui.entity(name);
$gui.set<Sprite>(button, {icon_name});
// $gui.set<Rectangle>(button, {});
$gui.set<Sound>(button, {"ui_click"});
// $gui.set<Label>(button, {label});
$gui.set<Effect>(button, {.duration=0.1f});
$gui.set<Sound>(button, {sound});
$gui.set<Effect>(button, {.duration=1.0f, .name=effect_name});
$gui.set<Clickable>(button,
guecs::make_action(*$level.world, event, {action}));
}
inline std::string temp_pick_icon_for_element(combat::RitualAction& ritual) {
using enum combat::RitualElement;
switch(ritual.element) {
case FIRE:
return "broken_yoyo-64";
break;
case LIGHTNING:
return "stone_doll_cursed-64";
break;
default:
return "severed_finger-64";
}
return button;
}
void CombatUI::init() {
@ -51,8 +40,24 @@ namespace gui {
std::string name = fmt::format("button_{}", slot);
std::wstring label = fmt::format(L"Attack {}", slot+1);
auto& ritual = the_belt.get(slot);
make_button(name, label, Events::GUI::ATTACK, slot,
temp_pick_icon_for_element(ritual));
using enum combat::RitualElement;
switch(ritual.element) {
case FIRE:
make_button(name, label, Events::GUI::ATTACK,
slot, "broken_yoyo-64", "fireball_01", "flame");
break;
case LIGHTNING:
make_button(name, label, Events::GUI::ATTACK,
slot, "stone_doll_cursed-64", "electric_shock_01", "lightning");
break;
default:
make_button(name, label, Events::GUI::ATTACK,
slot, "severed_finger-64", "punch_cartoony", "ui_shader");
}
}
}