Playing with some basic cameras to figure out how the motion will work.
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2 changed files with 8 additions and 8 deletions
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@ -37,16 +37,16 @@
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},
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},
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"dolly": {
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"dolly": {
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"_type": "Animation",
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"_type": "Animation",
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"easing": 2,
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"easing": 1,
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"motion": 0,
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"motion": 0,
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"ease_rate": 0.05,
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"ease_rate": 0.5,
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"min_x": 0.8,
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"min_x": 1.3,
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"min_y": 0.8,
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"min_y": 1.3,
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"max_x": 1.3,
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"max_x": 1.0,
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"max_y": 1.3,
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"max_y": 1.0,
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"simple": true,
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"simple": true,
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"frames": 1,
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"frames": 1,
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"speed": 0.01,
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"speed": 0.1,
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"scaled": true,
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"scaled": true,
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"stationary": true,
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"stationary": true,
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"toggled": false,
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"toggled": false,
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@ -9,7 +9,7 @@ namespace storyboard {
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$view_sprite($view_texture.getTexture())
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$view_sprite($view_texture.getTexture())
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{
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{
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$view_sprite.setPosition({0, 0});
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$view_sprite.setPosition({0, 0});
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$camera.style("bounce");
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$camera.style("dolly");
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}
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}
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void UI::init() {
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void UI::init() {
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