Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me.

This commit is contained in:
Zed A. Shaw 2025-03-22 02:10:56 -04:00
parent 2b57552152
commit 2e79cf8781
11 changed files with 70 additions and 71 deletions

View file

@ -17,7 +17,7 @@ namespace System {
void init_positions(DinkyECS::World &world, SpatialMap &collider);
void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
void plan_motion(DinkyECS::World& world, Point move_to);
void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, const Point &cam_orig, size_t view_x, size_t view_y);
std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y);
void enemy_ai(GameLevel &level);
void combat(GameLevel &level);