Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me.
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11 changed files with 70 additions and 71 deletions
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@ -17,7 +17,7 @@ namespace System {
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void init_positions(DinkyECS::World &world, SpatialMap &collider);
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void plan_motion(DinkyECS::World& world, Point move_to);
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void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, const Point &cam_orig, size_t view_x, size_t view_y);
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std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y);
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void enemy_ai(GameLevel &level);
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void combat(GameLevel &level);
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