Brought over a bunch of code from the roguelike and now will use it to generate a random map.

This commit is contained in:
Zed A. Shaw 2025-01-30 11:38:57 -05:00
parent 8d3d3b4ec3
commit 2daa1c9bd5
59 changed files with 4303 additions and 411 deletions

27
worldbuilder.hpp Normal file
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#pragma once
#include "map.hpp"
#include "dinkyecs.hpp"
#include "components.hpp"
class WorldBuilder {
public:
Map& $map;
WorldBuilder(Map &map) : $map(map) { }
void partition_map(Room &cur, int depth);
void make_room(size_t origin_y, size_t origin_x, size_t width, size_t height);
void add_door(Room &room);
void set_door(Room &room, int value);
void place_rooms();
void tunnel_doors(PointList &holes, Room &src, Room &target);
void update_door(Point &at, int wall_or_space);
void stylize_room(int room, string tile_name, float size);
void generate_rooms();
void generate_map();
void place_entities(DinkyECS::World &world);
void generate(DinkyECS::World &world);
void random_entity(DinkyECS::World &world, components::GameConfig &config);
void randomize_entities(DinkyECS::World &world, components::GameConfig &config);
};