Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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59 changed files with 4303 additions and 411 deletions
35
tests/worldbuilder.cpp
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tests/worldbuilder.cpp
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include "map.hpp"
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#include "worldbuilder.hpp"
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using namespace fmt;
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using namespace nlohmann;
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using std::string;
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TEST_CASE("bsp algo test", "[builder]") {
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Map map(31, 20);
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WorldBuilder builder(map);
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builder.generate_map();
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}
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TEST_CASE("pathing", "[builder]") {
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Map map(23, 14);
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WorldBuilder builder(map);
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builder.generate_map();
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matrix::dump("WALLS", map.$walls, 0,0);
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println("wall at 0,0=={}", map.$walls[0][0]);
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for(matrix::each_cell it{map.$walls}; it.next();) {
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if(map.$walls[it.y][it.x] == WALL_VALUE) {
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REQUIRE(map.iswall(it.x, it.y) == true);
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REQUIRE(map.can_move({it.x, it.y}) == false);
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} else {
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REQUIRE(map.iswall(it.x, it.y) == false);
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REQUIRE(map.can_move({it.x, it.y}) == true);
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}
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}
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}
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