Brought over a bunch of code from the roguelike and now will use it to generate a random map.

This commit is contained in:
Zed A. Shaw 2025-01-30 11:38:57 -05:00
parent 8d3d3b4ec3
commit 2daa1c9bd5
59 changed files with 4303 additions and 411 deletions

18
systems.hpp Normal file
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#pragma once
#include "components.hpp"
#include "levelmanager.hpp"
namespace System {
using namespace components;
void lighting(GameLevel &level);
void motion(GameLevel &level);
void collision(GameLevel &level);
void death(GameLevel &level);
void enemy_pathing(GameLevel &level);
void init_positions(DinkyECS::World &world, SpatialMap &collider);
void pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
}