Brought over a bunch of code from the roguelike and now will use it to generate a random map.

This commit is contained in:
Zed A. Shaw 2025-01-30 11:38:57 -05:00
parent 8d3d3b4ec3
commit 2daa1c9bd5
59 changed files with 4303 additions and 411 deletions

31
spatialmap.hpp Normal file
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#pragma once
#include <vector>
#include <unordered_map>
#include "map.hpp"
#include "dinkyecs.hpp"
#include "point.hpp"
typedef std::vector<DinkyECS::Entity> EntityList;
// Point's has is in point.hpp
typedef std::unordered_map<Point, DinkyECS::Entity> PointEntityMap;
struct FoundEntities {
bool found;
EntityList nearby;
};
class SpatialMap {
public:
SpatialMap() {}
void insert(Point pos, DinkyECS::Entity obj);
void move(Point from, Point to, DinkyECS::Entity ent);
void remove(Point pos);
bool occupied(Point pos) const;
DinkyECS::Entity get(Point at) const;
FoundEntities neighbors(Point position, bool diag=false) const;
private:
PointEntityMap table;
};