Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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59 changed files with 4303 additions and 411 deletions
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levelmanager.hpp
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levelmanager.hpp
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#pragma once
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#include "dinkyecs.hpp"
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#include "lights.hpp"
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#include "map.hpp"
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#include <vector>
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#include <memory>
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#include "spatialmap.hpp"
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using std::shared_ptr;
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struct GameLevel {
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size_t index;
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shared_ptr<Map> map;
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shared_ptr<DinkyECS::World> world;
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shared_ptr<lighting::LightRender> lights;
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shared_ptr<SpatialMap> collision;
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};
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struct LevelScaling {
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int map_width=40;
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int map_height=50;
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};
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class LevelManager {
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public:
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std::vector<GameLevel> $levels;
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size_t $current_level = 0;
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LevelManager();
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size_t create_level(shared_ptr<DinkyECS::World> prev_world = nullptr);
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GameLevel &next();
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GameLevel &previous();
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GameLevel ¤t();
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size_t current_index() { return $current_level; }
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GameLevel &get(size_t index);
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LevelScaling scale_level();
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};
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