Brought over a bunch of code from the roguelike and now will use it to generate a random map.

This commit is contained in:
Zed A. Shaw 2025-01-30 11:38:57 -05:00
parent 8d3d3b4ec3
commit 2daa1c9bd5
59 changed files with 4303 additions and 411 deletions

View file

@ -17,3 +17,27 @@ constexpr const bool DEBUG_BUILD=false;
#else
constexpr const bool DEBUG_BUILD=true;
#endif
////////// copied from roguish
constexpr int INV_WALL = 0;
constexpr int INV_SPACE = 1;
constexpr int WALL_VALUE = 1;
constexpr int SPACE_VALUE = 0;
constexpr int WALL_PATH_LIMIT = 1000;
constexpr int WALL_LIGHT_LEVEL = 3;
constexpr int WORLDBUILD_DIVISION = 4;
constexpr int WORLDBUILD_SHRINK = 2;
constexpr int WORLDBUILD_MAX_PATH = 200;
constexpr int VIDEO_WINDOW_X=1600;
constexpr int VIDEO_WINDOW_Y=900;
constexpr int UI_FONT_SIZE=30;
constexpr int BASE_MAP_FONT_SIZE=90;
constexpr int GAME_MAP_PIXEL_POS = 600;
constexpr int MAX_FONT_SIZE = 140;
constexpr int MIN_FONT_SIZE = 20;
constexpr int STATUS_UI_WIDTH = 40;
constexpr int STATUS_UI_HEIGHT = 30;
constexpr float PERCENT = 0.01f;