Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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59 changed files with 4303 additions and 411 deletions
64
components.hpp
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64
components.hpp
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#pragma once
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#include "dinkyecs.hpp"
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#include "devices.hpp"
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#include "combat.hpp"
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#include "inventory.hpp"
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#include "tser.hpp"
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#include "config.hpp"
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namespace components {
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struct Player {
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DinkyECS::Entity entity;
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DEFINE_SERIALIZABLE(Player, entity);
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};
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struct Position {
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Point location;
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DEFINE_SERIALIZABLE(Position, location);
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};
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struct Motion {
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int dx;
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int dy;
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bool random=false;
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DEFINE_SERIALIZABLE(Motion, dx, dy);
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};
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struct Loot {
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int amount;
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DEFINE_SERIALIZABLE(Loot, amount);
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};
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struct Tile {
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std::string chr;
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DEFINE_SERIALIZABLE(Tile, chr);
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};
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struct GameConfig {
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Config game;
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Config enemies;
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Config items;
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Config tiles;
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Config devices;
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};
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struct EnemyConfig {
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int hearing_distance = 10;
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};
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struct Debug {
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bool PATHS=false;
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bool LIGHT=false;
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};
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struct Weapon {
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int damage = 0;
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};
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struct Curative {
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int hp = 10;
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};
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void configure(DinkyECS::World &world, DinkyECS::Entity entity, json& entity_data);
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}
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