The layout is now also coming from the bosses.json file so it's totally configured there.

This commit is contained in:
Zed A. Shaw 2025-10-23 23:11:48 -04:00
parent e5fa76b03c
commit 2d836a9e2a
6 changed files with 27 additions and 17 deletions

View file

@ -26,6 +26,7 @@ namespace scene {
struct Engine {
guecs::UI $ui;
components::AnimatedScene& $scene;
std::string $layout;
std::unordered_map<std::string, int> $actor_name_ids;
std::vector<Element> $fixtures;
std::vector<Element> $actors;