A really shitty ritual crafting UI is working but needs a big reshape.

This commit is contained in:
Zed A. Shaw 2025-04-29 23:59:40 -04:00
parent 14619558fa
commit 2ceab51c40
13 changed files with 124 additions and 63 deletions

View file

@ -25,6 +25,7 @@ namespace gui {
components::Animation $ritual_anim;
guecs::UI $gui;
GameLevel $level;
std::unordered_map<DinkyECS::Entity, DinkyECS::Entity> $selected;
RitualUI(GameLevel level);
bool mouse(float x, float y, bool hover);
@ -35,7 +36,6 @@ namespace gui {
void update();
void update_items();
void reset_clicked(DinkyECS::Entity ent);
void combine_clicked(DinkyECS::Entity ent);
void inv_slot_clicked(DinkyECS::Entity ent, DinkyECS::Entity item_id);
void reset_inv_positions();