A really shitty ritual crafting UI is working but needs a big reshape.
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14619558fa
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13 changed files with 124 additions and 63 deletions
11
guecs.cpp
11
guecs.cpp
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@ -147,7 +147,7 @@ namespace guecs {
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DinkyECS::Entity UI::entity(std::string name) {
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dbc::check($name_ents.contains(name),
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fmt::format("GUECS entity {} does not exist. Forgot to init_entity?", name));
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fmt::format("GUECS entity {} does not exist. Mispelled cell name?", name));
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return $name_ents.at(name);
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}
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@ -282,13 +282,8 @@ namespace guecs {
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void UI::show_sprite(string region, string sprite_name) {
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auto ent = entity(region);
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if(!has<Sprite>(ent)) {
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Sprite to_show{sprite_name};
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auto& cell = cell_for(ent);
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to_show.init(cell);
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set<guecs::Sprite>(ent, to_show);
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}
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// BUG: this should have two branches that just update the sprite
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set_init<Sprite>(ent, {sprite_name});
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}
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void UI::show_text(string region, wstring content) {
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