A really shitty ritual crafting UI is working but needs a big reshape.
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13 changed files with 124 additions and 63 deletions
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@ -11,6 +11,21 @@
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{"_type": "LightSource", "strength": 45, "radius": 2.0}
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]
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},
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"GOLD_SAVIOR": {
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"components": [
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{"_type": "Tile", "display": 2189,
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"foreground": [131, 213, 238],
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"background": [30, 20, 75]
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
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{"_type": "Personality", "hearing_distance": 5, "tough": true},
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{"_type": "Animation", "easing": 1, "ease_rate": 0.2, "scale": 0.1, "simple": true, "frames": 10, "speed": 0.3, "stationary": false},
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{"_type": "Sprite", "name": "gold_savior", "width": 256, "height": 256, "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Humanoid_Death_1"}
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]
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},
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"KNIGHT": {
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"components": [
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{"_type": "Tile", "display": 2189,
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