A really shitty ritual crafting UI is working but needs a big reshape.

This commit is contained in:
Zed A. Shaw 2025-04-29 23:59:40 -04:00
parent 14619558fa
commit 2ceab51c40
13 changed files with 124 additions and 63 deletions

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@ -31,7 +31,7 @@
},
"sprites": {
"gold_savior":
{"path": "assets/gold_savior-256.png",
{"path": "assets/gold_savior_oil-256.png",
"frame_width": 256,
"frame_height": 256
},

View file

@ -11,6 +11,21 @@
{"_type": "LightSource", "strength": 45, "radius": 2.0}
]
},
"GOLD_SAVIOR": {
"components": [
{"_type": "Tile", "display": 2189,
"foreground": [131, 213, 238],
"background": [30, 20, 75]
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 1, "dead": false},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "EnemyConfig", "ai_script": "Enemy::actions", "ai_start_name": "Enemy::initial_state", "ai_goal_name": "Enemy::final_state"},
{"_type": "Personality", "hearing_distance": 5, "tough": true},
{"_type": "Animation", "easing": 1, "ease_rate": 0.2, "scale": 0.1, "simple": true, "frames": 10, "speed": 0.3, "stationary": false},
{"_type": "Sprite", "name": "gold_savior", "width": 256, "height": 256, "width": 256, "height": 256, "scale": 1.0},
{"_type": "Sound", "attack": "Sword_Hit_2", "death": "Humanoid_Death_1"}
]
},
"KNIGHT": {
"components": [
{"_type": "Tile", "display": 2189,

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