Kind of jank but the old functionality is back, and now needs to move to loot ui dealing with any container.
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parent
812407c3df
commit
2c6565c40a
2 changed files with 8 additions and 1 deletions
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@ -334,6 +334,8 @@ namespace gui {
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autowalking = true;
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autowalking = true;
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break;
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break;
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case KEY::L:
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case KEY::L:
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$loot_ui.set_target($temp_loot);
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$loot_ui.update();
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event(Event::LOOT_OPEN);
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event(Event::LOOT_OPEN);
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break;
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break;
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case KEY::X:
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case KEY::X:
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@ -468,6 +470,8 @@ namespace gui {
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} break;
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} break;
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case eGUI::LOOT_CONTAINER: {
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case eGUI::LOOT_CONTAINER: {
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dbc::log("YEP container works.");
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dbc::log("YEP container works.");
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$loot_ui.set_target($temp_loot);
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$loot_ui.update();
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event(Event::LOOT_OPEN);
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event(Event::LOOT_OPEN);
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} break;
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} break;
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case eGUI::HP_STATUS:
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case eGUI::HP_STATUS:
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@ -58,7 +58,10 @@ namespace gui {
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}
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}
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void LootUI::update() {
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void LootUI::update() {
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if(!$level.world->has<inventory::Model>($target)) return;
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if(!$level.world->has<inventory::Model>($target)) {
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dbc::log("NO INV MODEL?!");
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return;
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}
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auto& contents = $level.world->get<inventory::Model>($target);
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auto& contents = $level.world->get<inventory::Model>($target);
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