I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game.

This commit is contained in:
Zed A. Shaw 2025-07-09 01:54:49 -04:00
parent cfefffe1cc
commit 2c011079a8
7 changed files with 103 additions and 50 deletions

View file

@ -19,12 +19,12 @@ namespace System {
void init_positions(World &world, SpatialMap &collider);
void device(World &world, Entity actor, Entity item);
void plan_motion(World& world, Position move_to);
std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y, int compass_dir);
std::wstring draw_map(GameLevel& level, size_t view_x, size_t view_y, int compass_dir);
Entity spawn_item(World& world, const string& name);
bool drop_item(GameLevel& level, Entity item);
void enemy_ai(GameLevel &level);
void combat(GameLevel &level, int attack_id);
void combat(GameLevel& level, int attack_id);
std::shared_ptr<sf::Shader> sprite_effect(GameLevel &level, Entity entity);
void player_status(GameLevel &level);