I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game.

This commit is contained in:
Zed A. Shaw 2025-07-09 01:54:49 -04:00
parent cfefffe1cc
commit 2c011079a8
7 changed files with 103 additions and 50 deletions

View file

@ -34,7 +34,7 @@ tracy_build:
meson compile -j 10 -C builddir
test: build
./builddir/runtests
./builddir/runtests "[map-sprite]"
run: build test
ifeq '$(OS)' 'Windows_NT'
@ -45,7 +45,7 @@ else
endif
debug: build
gdb --nx -x .gdbinit --ex run --args builddir/icongen
gdb --nx -x .gdbinit --ex run --args builddir/zedcaster
debug_run: build
gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster
@ -57,7 +57,7 @@ clean:
meson compile --clean -C builddir
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[map-sprite]"
win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'