I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game.
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7 changed files with 103 additions and 50 deletions
6
Makefile
6
Makefile
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@ -34,7 +34,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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test: build
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./builddir/runtests
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./builddir/runtests "[map-sprite]"
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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@ -45,7 +45,7 @@ else
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endif
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debug: build
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gdb --nx -x .gdbinit --ex run --args builddir/icongen
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gdb --nx -x .gdbinit --ex run --args builddir/zedcaster
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debug_run: build
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster
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@ -57,7 +57,7 @@ clean:
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meson compile --clean -C builddir
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debug_test: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
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gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[map-sprite]"
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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