Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
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13 changed files with 78 additions and 43 deletions
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@ -2,6 +2,7 @@
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <guecs/ui.hpp>
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#include "levelmanager.hpp"
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namespace gui {
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using std::string;
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@ -9,10 +10,13 @@ namespace gui {
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class OverlayUI {
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public:
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guecs::UI $gui;
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GameLevel $level;
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OverlayUI();
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void init();
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void update_level(GameLevel level);
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void render(sf::RenderWindow& window);
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void show_sprite(string region, string sprite_name);
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void close_sprite(string region);
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