Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
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13 changed files with 78 additions and 43 deletions
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@ -35,6 +35,7 @@ namespace gui {
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Point plan_move(int dir, bool strafe);
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void abort_plan();
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void update_level(GameLevel level);
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DinkyECS::Entity camera_aim();
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void init();
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void render();
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