Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.

This commit is contained in:
Zed A. Shaw 2025-06-12 13:06:36 -04:00
parent 2458f01ebd
commit 2aa4f0a2e8
13 changed files with 78 additions and 43 deletions

View file

@ -35,6 +35,7 @@ namespace gui {
Point plan_move(int dir, bool strafe);
void abort_plan();
void update_level(GameLevel level);
DinkyECS::Entity camera_aim();
void init();
void render();