Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
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13 changed files with 78 additions and 43 deletions
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@ -30,7 +30,7 @@ namespace gui {
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$gui.set<guecs::Rectangle>(close, {});
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$gui.set<guecs::Label>(close, {L"CLOSE"});
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$gui.set<guecs::Clickable>(close,
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guecs::make_action(*$level.world, Events::GUI::LOOT_CLOSE));
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guecs::make_action($level, Events::GUI::LOOT_CLOSE));
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for(int i = 0; i < INV_SLOTS; i++) {
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auto id = $gui.entity("item_", i);
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@ -38,7 +38,7 @@ namespace gui {
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THEME.TRANSPARENT, THEME.LIGHT_MID });
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$gui.set<guecs::Effect>(id, {0.4f, "ui_shader"});
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$gui.set<guecs::Clickable>(id, {
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guecs::make_action(*$level.world, Events::GUI::LOOT_SELECT, {id})
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guecs::make_action($level, Events::GUI::LOOT_SELECT, {id})
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});
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}
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