Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.

This commit is contained in:
Zed A. Shaw 2025-06-12 13:06:36 -04:00
parent 2458f01ebd
commit 2aa4f0a2e8
13 changed files with 78 additions and 43 deletions

View file

@ -3,10 +3,11 @@
#include "events.hpp"
#include <guecs/ui.hpp>
#include "textures.hpp"
#include "levelmanager.hpp"
namespace guecs {
Clickable make_action(DinkyECS::World& target, Events::GUI event);
Clickable make_action(DinkyECS::World& target, Events::GUI event, std::any data);
Clickable make_action(GameLevel& target, Events::GUI event);
Clickable make_action(GameLevel& target, Events::GUI event, std::any data);
struct GrabSource {
DinkyECS::Entity world_entity;