Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.

This commit is contained in:
Zed A. Shaw 2025-06-12 13:06:36 -04:00
parent 2458f01ebd
commit 2aa4f0a2e8
13 changed files with 78 additions and 43 deletions

View file

@ -567,6 +567,14 @@ namespace gui {
case eGUI::INV_SELECT:
event(Event::INV_SELECT, data);
break;
case eGUI::AIM_CLICK:
if(auto aimed_at = $main_ui.camera_aim()) {
dbc::log("clicked on a thing");
System::pickup($level, aimed_at);
} else {
dbc::log("there's no thing there!");
}
break;
case eGUI::LOOT: {
if(world.has<components::InventoryItem>(entity)) {
auto gui_id = $loot_ui.$gui.entity("item_0");