Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
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13 changed files with 78 additions and 43 deletions
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@ -30,7 +30,7 @@ namespace gui {
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$gui.set<Sound>(button, {sound});
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$gui.set<Effect>(button, {.duration=0.5f, .name=effect_name});
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$gui.set<Clickable>(button,
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guecs::make_action(*$level.world, event, {action}));
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guecs::make_action($level, event, {action}));
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return button;
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}
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@ -66,7 +66,7 @@ namespace gui {
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auto hp_gauge = $gui.entity("hp_gauge");
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$gui.set<Sprite>(hp_gauge, {"stone_doll_cursed"});
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$gui.set<Clickable>(hp_gauge,
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guecs::make_action(*$level.world, Events::GUI::HP_STATUS, {}));
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guecs::make_action($level, Events::GUI::HP_STATUS, {}));
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$gui.init();
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}
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