Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version.
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8d9c2d8c05
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2a4ada81bb
7 changed files with 75 additions and 58 deletions
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@ -367,5 +367,10 @@ _again:
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}
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}
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(void)ansi_parser_first_final;
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(void)ansi_parser_error;
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(void)ansi_parser_en_main;
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return good;
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}
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@ -159,5 +159,9 @@ bool ANSIParser::parse(std::wstring_view codes, ColorCB color_cb, WriteCB write_
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}
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}
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(void)ansi_parser_first_final;
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(void)ansi_parser_error;
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(void)ansi_parser_en_main;
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return good;
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}
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1
lel.hpp
1
lel.hpp
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@ -3,6 +3,7 @@
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#include <unordered_map>
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#include <functional>
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#include <optional>
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#include <vector>
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namespace lel {
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using Row = std::vector<std::string>;
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@ -22,7 +22,6 @@ namespace lighting {
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* thing that would need to be calculated each time is the walls.
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*/
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void LightRender::render_light(LightSource source, Point at) {
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Point min, max;
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clear_light_target(at);
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PointList has_light;
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@ -40,7 +40,7 @@ namespace gui {
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if(debug.PATHS && dnum != WALL_PATH_LIMIT) {
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string num = dnum > 15 ? "*" : fmt::format("{:x}", dnum);
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$canvas.DrawText(x * 2, y * 4, num, [dnum, tile, light_value](auto &pixel) {
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$canvas.DrawText(x * 2, y * 4, num, [dnum, tile](auto &pixel) {
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pixel.foreground_color = Color::HSV(dnum * 20, 150, 200);
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pixel.background_color = Color::HSV(30, 20, tile.foreground[2] * 50 * PERCENT);
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});
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23
meson.build
23
meson.build
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@ -16,9 +16,7 @@ catch2 = dependency('catch2-with-main')
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fmt = dependency('fmt', allow_fallback: true)
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json = dependency('nlohmann_json')
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freetype2 = dependency('freetype2')
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opengl32 = cc.find_library('opengl32', required: true)
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winmm = cc.find_library('winmm', required: true)
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gdi32 = cc.find_library('gdi32', required: true)
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flac = dependency('flac')
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ogg = dependency('ogg')
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vorbis = dependency('vorbis')
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@ -26,7 +24,6 @@ vorbisfile = dependency('vorbisfile')
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vorbisenc = dependency('vorbisenc')
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sfml_audio = dependency('sfml_audio')
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sfml_graphics = dependency('sfml_graphics')
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sfml_main = dependency('sfml_main')
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sfml_network = dependency('sfml_network')
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sfml_system = dependency('sfml_system')
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sfml_window = dependency('sfml_window')
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@ -35,13 +32,25 @@ ftxui_dom = dependency('ftxui-dom')
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ftxui_component = dependency('ftxui-component')
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dependencies = [
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fmt, json, opengl32, freetype2,
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fmt, json, freetype2,
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flac, ogg, vorbis, vorbisfile, vorbisenc,
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winmm, gdi32, sfml_audio, sfml_graphics,
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sfml_main, sfml_network, sfml_system,
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sfml_audio, sfml_graphics,
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sfml_network, sfml_system,
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sfml_window, ftxui_screen, ftxui_dom, ftxui_component
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]
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if build_machine.system() == 'windows'
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sfml_main = dependency('sfml_main')
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opengl32 = cc.find_library('opengl32', required: true)
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winmm = cc.find_library('winmm', required: true)
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gdi32 = cc.find_library('gdi32', required: true)
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dependencies += [
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opengl32, winmm, gdi32, sfml_main
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]
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endif
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sources = [
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'animator.cpp',
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'ansi_parser.cpp',
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3
scripts/reset_build.sh
Normal file → Executable file
3
scripts/reset_build.sh
Normal file → Executable file
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@ -1,10 +1,9 @@
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#!/usr/bin/env bash
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set -e
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mv -f ./subprojects/packagecache .
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rm -rf subprojects builddir
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mkdir subprojects
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mv packagecache ./subprojects/
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mv -f packagecache ./subprojects/ && true
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mkdir builddir
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cp wraps/*.wrap subprojects/
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# on OSX you can't do this with static
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