Level traversal works, but it's very immediate. Next is a little 'confirm level' modal and a transition screen.
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14 changed files with 98 additions and 43 deletions
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@ -16,7 +16,7 @@ namespace gui {
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StatusUI(GameLevel level);
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void select_slot(DinkyECS::Entity ent, std::any data);
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void update_level(GameLevel &level) { $level = level; }
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void update_level(GameLevel &level);
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void log(std::string msg);
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void render();
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void draw(sf::RenderWindow &window);
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