Level traversal works, but it's very immediate. Next is a little 'confirm level' modal and a transition screen.

This commit is contained in:
Zed A. Shaw 2025-02-24 23:26:50 -05:00
parent 1886c99920
commit 29e6d45dc6
14 changed files with 98 additions and 43 deletions

View file

@ -16,7 +16,7 @@ namespace gui {
StatusUI(GameLevel level);
void select_slot(DinkyECS::Entity ent, std::any data);
void update_level(GameLevel &level) { $level = level; }
void update_level(GameLevel &level);
void log(std::string msg);
void render();
void draw(sf::RenderWindow &window);