FoW is now moved into lighting so light determines what's seen not player's last position. Not sure if I like that though.

This commit is contained in:
Zed A. Shaw 2025-07-21 13:10:03 -04:00
parent d264760405
commit 2997dc363b
7 changed files with 19 additions and 30 deletions

View file

@ -21,6 +21,7 @@ namespace lighting {
Matrix $lightmap;
Matrix $ambient;
Pathing $paths;
matrix::Matrix $fow;
LightRender(Matrix& walls);