FoW is now moved into lighting so light determines what's seen not player's last position. Not sure if I like that though.
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7 changed files with 19 additions and 30 deletions
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@ -21,6 +21,7 @@ namespace lighting {
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Matrix $lightmap;
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Matrix $ambient;
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Pathing $paths;
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matrix::Matrix $fow;
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LightRender(Matrix& walls);
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