FoW is now moved into lighting so light determines what's seen not player's last position. Not sure if I like that though.

This commit is contained in:
Zed A. Shaw 2025-07-21 13:10:03 -04:00
parent d264760405
commit 2997dc363b
7 changed files with 19 additions and 30 deletions

View file

@ -17,7 +17,6 @@ namespace gui {
std::shared_ptr<sf::RenderTexture> $map_render;
sf::Sprite $map_sprite;
matrix::Matrix $map_tiles;
matrix::Matrix $fow;
MapViewUI(GameLevel &level);
void init();