FoW is now moved into lighting so light determines what's seen not player's last position. Not sure if I like that though.
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7 changed files with 19 additions and 30 deletions
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@ -17,7 +17,6 @@ namespace gui {
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std::shared_ptr<sf::RenderTexture> $map_render;
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sf::Sprite $map_sprite;
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matrix::Matrix $map_tiles;
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matrix::Matrix $fow;
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MapViewUI(GameLevel &level);
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void init();
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