Prep for the actually making ritual crafting work.
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10 changed files with 56 additions and 74 deletions
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@ -96,19 +96,3 @@ TEST_CASE("the ritual belt works", "[rituals-belt]") {
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REQUIRE(!the_belt.has(0));
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}
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}
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TEST_CASE("LevelManager makes a temp belt", "[rituals-belt]") {
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LevelManager lm;
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lm.temp_create_player_rituals();
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auto& level = lm.current();
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auto& the_belt = level.world->get<RitualBelt>(level.player);
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REQUIRE(the_belt.has(0));
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auto& ritual = the_belt.get(0);
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REQUIRE(ritual.damage > 0);
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REQUIRE(the_belt.has(1));
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ritual = the_belt.get(1);
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REQUIRE(ritual.damage > 1);
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}
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