Prep for the actually making ritual crafting work.
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10 changed files with 56 additions and 74 deletions
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@ -42,7 +42,5 @@ class LevelManager {
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GameLevel &get(size_t index);
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LevelScaling scale_level();
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void temp_create_player_rituals();
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DinkyECS::Entity spawn_enemy(std::string named);
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};
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