Finally created an installer so people can try the game.
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5c815cf755
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4 changed files with 11 additions and 1 deletions
3
Makefile
3
Makefile
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@ -42,3 +42,6 @@ clean:
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debug_test: build
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debug_test: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e
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gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" win_installer.ifp'
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2
main.cpp
2
main.cpp
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@ -6,7 +6,7 @@
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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textures::init();
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textures::init();
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sound::init();
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sound::init();
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sound::mute(true);
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sound::mute(false);
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gui::FSM main;
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gui::FSM main;
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main.event(gui::Event::STARTED);
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main.event(gui::Event::STARTED);
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Autowalker walker(main);
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Autowalker walker(main);
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@ -5,6 +5,13 @@ project('raycaster', 'cpp',
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'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',
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'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',
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])
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])
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add_global_link_arguments(
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'-static-libgcc',
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'-static-libstdc++',
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'-static',
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language: 'cpp',
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)
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# use this for common options only for our executables
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# use this for common options only for our executables
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cpp_args=[]
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cpp_args=[]
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# these are passed as override_defaults
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# these are passed as override_defaults
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BIN
win_installer.ifp
Normal file
BIN
win_installer.ifp
Normal file
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