Tell json to be more strict about missing fields to avoid that bug in the future, then fix all of the data.
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4 changed files with 56 additions and 39 deletions
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@ -1,21 +1,23 @@
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{
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"PLAYER_TILE": {
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"foreground": [255, 200, 125],
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"background": [30, 20, 75],
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"components": [
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{"_type": "Tile", "chr": "\ua66b"},
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{"_type": "Combat", "hp": 200, "damage": 15},
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{"_type": "Tile", "chr": "\ua66b",
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"foreground": [255, 200, 125],
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"background": [30, 20, 75]
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},
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{"_type": "Combat", "hp": 200, "damage": 15, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "LightSource", "strength": 70, "radius": 2},
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{"_type": "EnemyConfig", "hearing_distance": 5}
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]
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},
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"EVIL_EYE": {
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"foreground": [75, 200, 125],
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"background": [30, 20, 75],
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"components": [
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{"_type": "Tile", "chr": "\u08ac"},
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{"_type": "Combat", "hp": 100, "damage": 50},
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{"_type": "Tile", "chr": "\u08ac",
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"foreground": [75, 200, 125],
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"background": [30, 20, 75]
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},
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{"_type": "Combat", "hp": 100, "damage": 50, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10}
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]
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