The ritual UI is now in its own thing, but not hooked up yet.

This commit is contained in:
Zed A. Shaw 2025-03-19 00:48:43 -04:00
parent f1cc9f86c1
commit 263b7741f6
5 changed files with 156 additions and 73 deletions

View file

@ -58,36 +58,11 @@ namespace gui {
$ritual_ui = textures::get("ritual_crafting_area");
$ritual_ui.sprite->setPosition({0,0});
$ritual_ui.sprite->setTextureRect($ritual_closed_rect);
$ritual_state = RitualUIState::CLOSED;
$ritual_anim.simple = false;
$ritual_anim.looped = false;
$ritual_anim.easing = ease::NONE;
$ritual_anim.stationary = true;
$ritual_anim.texture_width = 380;
$ritual_anim.frames = 3;
$ritual_anim.speed = 0.2f;
$gui.init();
}
void StatusUI::select_ritual() {
using enum RitualUIState;
switch($ritual_state) {
case OPEN:
$ritual_state = CLOSING;
break;
case CLOSED:
$ritual_state = OPENING;
$ritual_anim.play();
break;
case OPENING: // ignored
break;
case CLOSING: // ignored
break;
default:
dbc::sentinel("INVALID RitualUIState");
}
dbc::log("ritual selected but no way to trigger it yet");
}
void StatusUI::select_slot(DinkyECS::Entity ent, any slot_name) {
@ -152,44 +127,7 @@ namespace gui {
}
void StatusUI::render(sf::RenderWindow &window) {
sf::IntRect rect;
sf::Vector2f scale{1.0, 1.0};
sf::Vector2f pos{0, 0};
using enum RitualUIState;
switch($ritual_state) {
case OPEN: {
rect = $ritual_open_rect;
} break;
case CLOSED: {
$gui.render(window);
rect = $ritual_closed_rect;
}
break;
case OPENING: {
$gui.render(window);
if($ritual_anim.playing) {
rect = $ritual_closed_rect;
$ritual_anim.step(scale, pos, rect);
} else {
$ritual_state = OPEN;
rect = $ritual_open_rect;
}
}
break;
case CLOSING: {
$gui.render(window);
rect = $ritual_closed_rect;
$ritual_state = CLOSED;
} break;
default:
dbc::sentinel("INVALID RitualUIState");
}
$ritual_ui.sprite->setTextureRect(rect);
$ritual_ui.sprite->setPosition(pos);
$ritual_ui.sprite->setScale(scale);
$gui.render(window);
window.draw(*$ritual_ui.sprite);
}