AnimatedScene now defines how a scene with animated sprites and actors is structured and played.
This commit is contained in:
parent
e1da089600
commit
25f7096489
10 changed files with 43 additions and 48 deletions
|
|
@ -81,12 +81,11 @@ namespace components {
|
|||
float scale;
|
||||
};
|
||||
|
||||
struct BossFight {
|
||||
struct AnimatedScene {
|
||||
std::string background;
|
||||
std::optional<std::string> floor;
|
||||
std::string floor_pos;
|
||||
json player;
|
||||
json boss;
|
||||
json actors;
|
||||
json fixtures;
|
||||
};
|
||||
|
||||
|
|
@ -152,7 +151,7 @@ namespace components {
|
|||
using ComponentMap = std::unordered_map<std::string, ReflFuncSignature>;
|
||||
|
||||
ENROLL_COMPONENT(Tile, display, foreground, background);
|
||||
ENROLL_COMPONENT(BossFight, background, floor, floor_pos, player, boss, fixtures);
|
||||
ENROLL_COMPONENT(AnimatedScene, background, floor, floor_pos, actors, fixtures);
|
||||
ENROLL_COMPONENT(Sprite, name, scale);
|
||||
ENROLL_COMPONENT(Curative, hp);
|
||||
ENROLL_COMPONENT(LightSource, strength, radius);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue