AnimatedScene now defines how a scene with animated sprites and actors is structured and played.
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e1da089600
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25f7096489
10 changed files with 43 additions and 48 deletions
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@ -27,7 +27,7 @@ namespace boss {
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struct UI {
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shared_ptr<World> $world = nullptr;
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Entity $boss_id = NONE;
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components::BossFight& $scene;
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components::AnimatedScene $scene;
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gui::CombatUI $combat_ui;
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SpriteTexture $boss_sprite;
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SpriteTexture $player_sprite;
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@ -44,10 +44,9 @@ namespace boss {
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void init();
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void render(sf::RenderWindow& window);
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bool mouse(float x, float y, guecs::Modifiers mods);
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void position_sprite(textures::SpriteTexture& st, const std::string& cell_name, float scale_x, float scale_y, bool at_mid, float x_diff=0.0f, float y_diff=0.0f);
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sf::Vector2f position_sprite(textures::SpriteTexture& st, const std::string& cell_name, float scale_x, float scale_y, bool at_mid, float x_diff=0.0f, float y_diff=0.0f);
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void status(const std::wstring& msg);
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void move_boss(const std::string& cell_name);
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void move_player(const std::string& cell_name);
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sf::Vector2f move_actor(SpriteTexture& st, const std::string& actor, const std::string& cell_name);
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void play_animations();
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};
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}
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