AnimatedScene now defines how a scene with animated sprites and actors is structured and played.
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10 changed files with 43 additions and 48 deletions
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@ -84,7 +84,7 @@ namespace boss {
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break;
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case ATTACK: {
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$ui.status(L"PLAYER TURN");
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$ui.move_player(run % 10 < 5 ? "player1" : "player2");
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$ui.move_actor($ui.$player_sprite, "player", run % 10 < 5 ? "player1" : "player2");
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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state(State::PLAYER_TURN);
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@ -105,7 +105,7 @@ namespace boss {
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break;
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case ATTACK: {
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$ui.status(L"BOSS TURN");
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$ui.move_boss(run % 10 < 5 ? "boss5" : "boss6");
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$ui.$boss_pos = $ui.move_actor($ui.$boss_sprite, "boss", run % 10 < 5 ? "boss5" : "boss6");
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$ui.$boss_anim.play();
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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