Torches are now flipped, but next is that same crash.
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0e8b661273
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2484802d93
7 changed files with 23 additions and 32 deletions
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@ -41,7 +41,7 @@ namespace boss {
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using enum game::Event;
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switch(ev) {
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case BOSS_START:
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case COMBAT_START:
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$ui.status(L"PLAYER REQUESTS", L"COMMIT");
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$battle.ap_refresh();
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state(State::PLAYER_REQUESTS);
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@ -56,7 +56,7 @@ namespace boss {
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switch(ev) {
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// this is only if using the debug X key to skip it
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case BOSS_START:
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case BOSS_END:
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state(State::END);
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break;
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case COMBAT_START:
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@ -72,8 +72,6 @@ namespace boss {
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fmt::println("NO MORE ACTION!");
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}
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break;
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case TICK:
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break; // ignore tick
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default:
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break;
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}
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@ -84,7 +82,7 @@ namespace boss {
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switch(ev) {
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// this is only if using the debug X key to skip it
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case BOSS_START:
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case BOSS_END:
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state(State::END);
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break;
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case COMBAT_START:
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@ -242,7 +240,7 @@ namespace boss {
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switch($router.scancode) {
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// REALLY? just go to state end or use another event
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case KEY::X:
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event(game::Event::BOSS_START, {});
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event(game::Event::BOSS_END, {});
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break;
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default:
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fmt::println("key press!");
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