Torches are now flipped, but next is that same crash.

This commit is contained in:
Zed A. Shaw 2026-02-13 11:10:13 -05:00
parent 0e8b661273
commit 2484802d93
7 changed files with 23 additions and 32 deletions

View file

@ -70,8 +70,7 @@ namespace animate2 {
}
}
// replaces step
void Animate2::update_frame() {
void Animate2::update() {
dbc::check(playing, "attempt to update animation that's not playing");
dbc::check(sequence.frame_count == sequence.frames.size(), "frame_count doesn't match frame.size()");
@ -106,10 +105,6 @@ namespace animate2 {
dbc::check(sequence.current < sequence.frame_count, "onLoop fail: current frame out of frames.size()");
}
void Animate2::update() {
update_frame();
}
void Animate2::motion(sf::Sprite& sprite, sf::Vector2f pos, sf::Vector2f scale) {
transform.lerp(sequence, pos, scale);